#ifndef __MAGMA_BLOCK_H__
#define __MAGMA_BLOCK_H__

#include "FluidBlock.h"

namespace PocketSurvival
{
    // 岩浆方块
    class MagmaBlock : public FluidBlock
    {
    public:
        static constexpr int32_t Index()
        {
            return 92;
        }
        MagmaBlock();
        virtual int32_t getIndex() override; 
        virtual const std::string &getBlockName() override;

        virtual bool isFaceTransparent(int32_t face, int32_t value) override;
    };

} // namespace PocketSurvival


#endif
